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I enjoyed the idea behind the game a ton. It was really fun trying to escape quickly and the timer did an amazing job of putting pressure on me. The puzzles were fun and you did a great job at creating something that truly felt immersive and like a real building. 

I'd love to see this concept explored further too. A game full of tons of small levels like this could be exhilarating. Maybe this would even work as a kinda of rougelike where you have to escape a segment like this before a run begins.

Overall, incredibly fun!

Check out my entry if you get a chance!