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You've got some nice gameplay mechanics here! Reminded me of Heave Ho, and GIRP (by Bennett Foddy), and such.

I really like the robot's changing expressions upon being hurt. Very cute and amusing! I also really appreciate that you chose not to go with instant-death. Thank you!

I also really like the robot's name "Scandunt"! I'm not sure how you came up with that, or if it has any meaning, but I very much approve.

I didn't question for a moment why the enemies were flying fish. Seemed just normal to me!

Really nice work on the piano music too. You've got some really touching elements with the chords, the gradual speeding-up/slowing-down of the music, and the notes-up-and-down-the-scale stuff that I forget the terminology for.

Very well-made, well done!

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Yeah, it even reminded me of Bennett Fofddy's games.

Credit to Totally. ;)

Credit to Totally ;) Edit: Also, it means "climber" in latin, I think.

YESS. Finally, someone who understands. (For real, I was tired, and b ecause of the astheatics, my brain thought the game was underwater, so I suggested to make the enemies be fish. Then, next day we didn't have enough time to change them. So this was the way they stayed.)

Awww. My music was actually good? *cries in joy*.... *cries a bit more!* 

Very thank you. Good GREAT feedback!

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Ahaha, fair enough! I recently took part in a game jam where the theme was "Deeper and Deeper", and a lot of the entries were underwater diving games with fish as enemies, so I think maybe my brain just automatically assumed I was playing another entry from that game jam. :)

Yes, your music was very good. Piano is generally my favourite instrument, and it certainly sounded like you knew what you were doing with it!

You're very welcome, I'm glad you appreciated my feedback! :)