Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Fun: Juggling with the bodies and balancing between eating or breaking them feels really good. It was a bit clumsy at first, but I got used to it quite fast. Grabbing the bodies requires a lot of precision and feels quite annoying at times (maybe its a good idea to increase the grab area size). Also, missing an enemy creates a strong negative feedback loop (as the enemies start to pile up and kill you very fast), I think it would be better if enemies died after attacking you (e.g. eaten)

Originality: The swinging/juggling mechanic is not new in itself, but with pushing objects around it feels fresh and original

Presentation: Crisp sounds and blood splashes add a lot to the immersion, also dynamic lights are a nice touch (might have looked even better with pixel normal maps)

Thanks for your detailed feedback!

You are so correct about the strong negative feedback loop. I think eating is a good idea, but only the first enemy walks up to the monster, the next two shoot at a distance, but there definitely should be something to make it fun to escape that situation.. The grab size was originally bigger, but I made it smaller last minute and now I regret it :C. I found that I was having trouble with the grab area being too bi and trying to grab a specific thing wasn't working.