Shields!
There's always discussion about shields, so I'm gathering my thoughts about them here. For future shields, I am considering having Special Shields. These Shields would do double duty attacking, casting spells, or granting passive bonuses. But before I can discuss those shields, I have to discuss what I have right now:
Shields are key to a lot of winning strategies out here in The Moon Fields. Shields will block from your side or your back. They all have different sizes to block attacks with. In general the side shields are smaller and the back shields are larger. Also, they have a ton of other, more hidden stats.
1) Durability: Shields take damage just like the Player Characters. Some shields are fragile while others are more durable, though they can all break. A broken shield can be recovered by activating it, though it takes time.
2) Turn: like Weapons, Shields have a Turn stat that determines how many degrees you can move when you first activate it. Some shields turn a lot whereas other shields are not very nimble.
3) Movement Percent: You can walk while using any Shield, but the speed at which you move is dependent on the Shield. Some Shields are heavy!
4) Strafing Shield vs. Advancing Shield: Strafing Shields lock your direction and you will continue blocking in that direction until you let your guard down. Advancing Shields add the ability to rotate by activating the shield while the Analog Stick is Neutral. This lets you quickly advance down on an opponent that is throwing projectiles or other types of attacks at you.
5) Weight Multiplier: Some shields let you dig your feet in and push, while others are more frail. Bigger, heavier shields can help you push your enemies to where you want them.
6) Power Block: The first 1/4 second of pulling out a shield lets you block an attack with extra force multiplying the stun returned to the originator of the attack
7) Recovery Speed: When a Shield's durability is broken, it takes a moment to repair the shield. Some shields repair quickly, while others do not.
Shield Name | Hit Points | First Turn | Move Penalty | Turn Penalty | Weight Multiplier | Stun Return | Fix Speed | (Push Power) | Notes: | |
Side Strafing Shields | ||||||||||
Leather Shield | 5 | 180 | 0.75 | 0 | 2 | 1.25 | 2 | 1.5 | Quick To Recover, Can Block Any Direction, but Low Durability | |
Red & White | 5 | 90 | 1 | 0 | 12 | 2.5 | 1 | 12 | Fast, Can Parry, Has a Nice Hitbox! | |
Tall Shield | 6 | 180 | 0.5 | 0 | 16 | 2.5 | 1 | 8 | Wide when not in use, Tall when blocking, Can Block in Any Direction | |
Side Advancing Shields | ||||||||||
Buckler | 4 | 180 | 1 | 1 | 2 | 5 | 2 | 2 | Best Power Blocks In The Game, Smallest Hitbox | |
Lion Guard | 8 | 180 | 0.25 | 1 | 6 | 2.5 | 1 | 1.5 | Highest Durability Side Shield | |
Kite Shield | 6 | 90 | 1 | 1 | 6 | 2.5 | 1 | 6 | Fast and Versatile (though that Turn is low) | |
Back Strafing Shields | ||||||||||
Barricade | 4 | 0 | 0.5 | 0 | 8 | 1.25 | 1 | 4 | Biggest Shield, weak in most other categories | |
Deep Guard | 7 | 180 | 0.75 | 0 | 12 | 2.5 | 1 | 9 | Tall on the back, Wide when blocking, Only Backshield that can block in Any Direction, Backshield w Good Power Block | |
Tomb Shield | 8 | 0 | 0.25 | 0 | 64 | 1.25 | 1 | 16 | Sturdiest Shield, 2nd biggest, and Pushiest | |
Back Advancing Shields | ||||||||||
Pavise | 7 | 90 | 0.75 | 1 | 16 | 1.25 | 1 | 12 | Only Large Advancing Shield, Pushy, Decent Turn |