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Good job :D Found it a little tricky towards the end as the enemies would approach at the same speed, bunch up and drain my health before I could take them all out. Perhaps adding a little variety to the speed at which each enemy approaches, some faster than others for example, might help.


Thanks for the review! Yeah, the game still needs tuning, luckily the code is super parametric, so it's just a matter of time to make it more challening with speed and maybe attack variance. Will work on it!