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Good job :D Found it a little tricky towards the end as the enemies would approach at the same speed, bunch up and drain my health before I could take them all out. Perhaps adding a little variety to the speed at which each enemy approaches, some faster than others for example, might help.

(+1)

Thanks for the review! Yeah, the game still needs tuning, luckily the code is super parametric, so it's just a matter of time to make it more challening with speed and maybe attack variance. Will work on it!