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Yeah, the first level was my test level so it was pretty bare bones.   Towards the end I started playing around with character speed to maybe give more time, but realized that had the side effect of having the player wait around for the level to complete after they've solved the puzzle.  I agree, pausing the level at the start (or just allowing pause/unpause character movement whenever) would have probably been the way to go here.

Thanks for your review!