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1.I v noticed that  you cant set  patrol points for alout of the enemies in the game except for the pink cube thing.will that change?


2.d you planning on  setting multiply waypints  for npc/enemys so  that enemys can move further? 


3.the  tortoriel but have you ever thought of updating so it shows you alout of the mechanises and features in the game?


thanks for all the answers

1. Yes, you will be able to set patrol points for placeable NPC's in the next update (1.8). You can use the NPC Spawner (red skull icon) to connect to Waypoints as well. I'm also working on adding a zombie NPC that spits acid, a fast/sprinting zombie, and a giant zombie, to add variety. 

2. You can connect waypoints to other waypoints so enemies can move as far as you'd like. You can even have them loop back. So if you have 3 waypoints, you can connect 1 to 2, 2 to 3, then 3 back to 1. This is how you make a railroad track as well.

3. Not sure I quite understand the question. I am going to redo the tutorial completely, though. For example, there is an electrical system where you can use the wrench to connect batteries, switches, motors, etc. It's really cool and hasn't really been explained yet.

Thanks again! Your feedback pushes me to get out updates more quickly :)