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Game feedback

A topic by karidyas created Jan 21, 2018 Views: 248 Replies: 3
Viewing posts 1 to 3

Great little tower defence. Nice style, very clean.

I'm terrible at tower defence games so I'm a little lost as to the strategy on the 2nd level, but that gives me something to work towards (I assume it's possible ;^^)

Couple of little things:

  • The bullet sounds are a little muffled, I had headphones on and I thought someone was hammering something a few rooms away. I realised what it was when the "hammering" got a bit too vigorous. 
  • Placing towers is a little clunky in the beginning. There's only one option so it feels like there's more steps than necessary. Makes sense when there's more options later. Suggestion: make the keyboard shortcuts place turrets without having the menu open.
  • Needs feedback for when you try and place a tower with not enough resources. It just disappeared without doing anything and I was a little confused.
Developer

Thanks @karidyas. All your suggestions are valid.

  • Yes, ammo sounds are muffled. I tried to keep them low, so that the rhythmic beats are more prominent than, random gun fire. I've also considered instead of using standard gun fire impact sound, I could use a more pleasant chime sound. Not sure if that will go well, but might try. What do you think?
  • I agree that menu Tower menu options get in the way. I'll consider adding a flag in settings that will let seasoned users turn off the menu display and only use keyboard shortcuts.
  • Yes, valid point. There was some visual feedback on tower build with no resources, but I removed it temporarily. I'll add something better soon.

Added 3rd level today, with new enemy and new tower. Give it a shot!

Oh yeah chimes could be fun. I agree that regular gun noises are pretty grating, especially free ones, so that might be a good alternative. 

You don't need to add an option to take away the menus, just make it so that key presses place the turrets without having the menu open. It's better to have the player discover the faster way of operation rather than have to load the game with a setting enabled to see if they like it. It's like Photoshop, at first you use the GUI  for everything, but then over time you start to take notice of the shortcuts written next to the things you do a lot and start to use those instead.

Managed to pass both the second and third levels, putting towers in their way is the way to go haha.

Developer

In the new update the Tower Menu is moved out of the way. If you are using keyboard shortcuts, it gives really uncluttered experience. LMK how you like it.