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Grenades!

A topic by Astronautz created May 13, 2021 Views: 220 Replies: 5
Viewing posts 1 to 4
Developer(+1)

I am currently working on adding grenades to Merc Tactics. 

Nice! Can be very useful when used against groups of enemies:-) I think you could make the impact/damage zone a bit larger so that each of the nades that you are you are throwing at them in the video causes damage to both of the enemies .

Are you going to add smoke nades, too?

Developer

The code isn't 100% yet, that's why they don't all get hit. 

For next release I'm only planning hand grenades and under barrel launchers.

Developer (1 edit) (+1)

Grenades part 2:

This is a video of the latest status. You can throw grenades at a low or high trajectory, which is selected by the fire mode button. The high trajectory setting is good for throwing over objects in the way and low trajectory for throwing further. 

The player initiates the throw by pressing the "throw" button on the HUD, or by holding down the CTRL key and then the ballistic path  is displayed. The player can move the mouse to select the desired path and then press the left mouse button to throw the grenade.

Normally, roofs are removed so the player can easily see inside buildings, but when throwing the roofs are temporarily put back on, to prevent being able to throw through the roof.

(1 edit)

Awesome! Two questions:

- How about making nades roll on a ground, rather than bouncing?

- What happens to the roof when throwing inside a building?

Developer

> How about making nades roll on a ground, rather than bouncing?

what for? The grenade travels further if bouncing

> What happens to the roof when throwing inside a building?

The roof goes semi-transparent so you can still see inside