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[DevLog] Delicious Sushi (Update v2)

A topic by MeekoSoup created Jan 17, 2018 Views: 231
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Submitted (1 edit)

Hey everyone!

This is my first unassisted (non-tutorial-made), 3D game, and my first DevLog. I started working on my game a little before the Jam started, and it's been progressing relatively smoothly. I'm using this as tool to help me start and finish a game project, and then present it to the world! My goal is to expand my abilities until I'm working on big, beautiful projects!

Game Title: Delicious Sushi! [Update v2]
Engine: Unity
Genre: Top-down Collection and Avoidance 

Gameplay: Move your little dude around to collect the good things (currently sushi) and avoid the bag things (currently bombs). 

I've made this game two times before. Once in Flash (AS 2.0), once in C++ (for a class). This time I plan on tackling it from a 3D perspective. I've already learned tons of useful tricks that will hopefully follow me in my next game projects.

I may not spend a lot of time working on this DevLog, but I will try to keep it up to date as big things happen.

Thanks for opportunity, and all the support from the community!

[Update v2]

Finally have some screen shots!

Main Menu
Wow! Look at those colors! It's like I'm some sort of genius artist or something!


Instructions
Well, at least it supports xBox 360 controllers! :D


Gameplay
Naturally, the first thing I think of when walking into a Sushi Bar is to look out for cartoonishly-rolling bombs... doesn't everything? Thank you Unity Asset Store for allowing me to have decent 3D models without having to make any of them myself!


All I need to do now is add a credits screen and a way to reset the high score, and we should be good-to-go!