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With a few refinements this is going to be an amazing game. Right now it's pretty damn fun, the premise is awesome and goofy, the music kicks ass and the visuals are cool, for the most part the controls are satisfying and the slow motion adds quite a bit to the weight of the attacks. Problems are the player has too little air control to reliably dodge any projectiles and the attacks sometimes fall victim to wonky collisions. If all that gets worked out I'll definitely be back for more, but right now quite a bit feels chance based. I know this is a demo but it shows a lot of potential, great work so far!