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(Edited 1 time)

"Bug? Bunny girl bandit disappears from her cave when everyone turns to stone."

After "defeating" Lord Nash, and the stone curse is undone, Lita is to go back to Aloria and see how things are. You can choose to ignore this and go around to other places. Here are a few bugs that I've run in to while looking around.

blood forest guards

You can speak only one of outdoor guards. He says "If you have a pass…" which you don't have yet after Lita replies "Yeah, me neither" he lets you go by and does nothing. The other guards just stand there and aren't intractable nor do they turn around to look at you when you move past them like the guard in the picture, as if they're still made of stone.


graveyard battle blood forest

Sometimes you get the graveyard battle scene in the blood forest, it should be the forest battle scene. Infrequent, only happened 3 or so times in the numerous battles I did there.


returning/return to Aloria

You can walk all the way around to the other side of the "wall" that prompts you to return to Aloria and not pass through. Can be done on all the paths in the blood forest leading up from the orchards. The same thing happens when trying to go up/down on this bridge. You face Aloria yet Lita says it's the other way.

http://i.imgur.com/lAGwpw2.png http://i.imgur.com/vIpHzNT.png

http://i.imgur.com/0WpKEYZ.png http://i.imgur.com/SumWHCu.png

Adrian stone free cut scene

Cut scene does not happen when approaching Adrian from below. He magically appears in the party if you enter Aloria at this point when you don't interact with him, yet a figure of him remains on the bridge. He's in your party and yet there's a permanent figure/doppelganger of him on the bridge which can't be interacted with.


walk through walls

If you crouch and walk back in forth under traps (these were a some spike traps) a couple of times you can now walk through walls. Fixed after crouching and uncrouching in a normal area or fighting an enemy. If you open a closed door you can walk through it to that area. Potentially save breaking if you get stuck in a zone with no way out after the state of the character gets fixed. I bypassed multiple scenes like this.