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I made it through on my first try this time! Or at least I think so, the Thanks for playing screen is the end, right? The text doesn't mean I'm supposed to do some meta stuff to unlock the next levels?

Was the rewind a new thing or did I simply not notice it last time? Either way, being able to quickly undo stuff when you are stuck feels so much better than restarting the whole level every time. There were a lot of small things I noticed, like the level restart animation being skippable, I enjoyed these little things, it felt really polished.

Honestly, I would have loved to play the previous levels with this version. Then again I do think that the new levels had a better flow than last time.

I noticed your update post hinted at some sort of story, I'd like to see that in-game, though I don't know if that would go against the design you are going for.

Really looking forward to the full and/or next version.

Yeah, the message is the end of the demo, there are secrets in the first two levels though if you want to check that out (you'll notice that the goals within them have black cores).

Rewind was in the older versions too, you probably missed it because the help panel with the controls was there too but people would skip it by mistake since any input would disable it, I fixed it in this version.

I'll be redoing the levels yet again, general consensus seems to be that they aren't as good as before, this is fine since I'm being highly experimental with them and figuring out what the best designs are, I limited the mechanics in the first level to only the blocks but it's a pretty big level which might scare off people, and the following levels don't much of a curve since it's a mix of old and new levels.

As for story... I will think of something.

Thanks for playing!