It's not targeted towards a specific game/mechanic. It has window creation, model loading/organization, builtin (as well as the option to make custom) shaders, deferred rendering options, post-processing stuff, etc... It's really just an advanced rendering system with super simple AABB and OBB physics (not that great 😅). Still though, I'd really like to put it to use. Mostly to see what I need to change for it to flow better. Thanks!
EDIT: To clarify, I'd need to program all mechanics from scratch besides movement.