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Sprytile

A Blender add-on for building tile based low-poly scenes with paint/map editor like tools · By Jeiel Aranal

Tileset doesn't show up when I enter build mode?

A topic by thesambassador created Dec 29, 2017 Views: 1,069 Replies: 3
Viewing posts 1 to 4

I'm trying to use a really basic custom tileset (it's a 2048x2048 large image, right now there are only 2 tiles in it that are 512x512 each).  

When I enter build mode, the tileset doesn't show up in the bottom right corner.  I can draw tiles, and they're the right size, but they all just have the grey background color from my image.

I've set the world pixel density to 512 already, and the texture shows up inside blender.  

Any ideas?

Also, the provided tileset in the tutorial DOES work, it's just my larger one that doesn't.

(+1)

It seems like it's specifically with files that are larger than 1024x1024.  I resized things to 1024 and it seems to work correctly, it's only 2048x2048 and larger that seem to have issues.  I did a number of tilemaps of various sizes with the same filetype each time, and only 2048 and above failed to show the tile selector.

Developer

Thanks for filing an issue on GitHub. I was aware of this issue but seems like I missed filing one.