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This might just be the perfect one shot group game!

It took me far to long for the pun penny to drop, but the game passed the ‘ranting to my partner about how we need to get a group together ASAP’ test with alacrity!

Includes a full write up of a playthrough of the game/ “replay” from Session Zero to completion (my new favorite thing in games), as well as the full breakdown of the rules and mechanics, Play-Aids and Card Decks, which can be printed and cut out or used in PDF form.

Charming in universe intro with reviews of the The GonParis Method.

The Replay is an absolute delight to read and really captures the fun and gameplay in an engaging and entertaining manner. It’s worth the asking price on its own! However, I am somewhat uncomfortable about a sapient creature being ‘loot’ in the example.

The is a six-step game encompassing, dealing with safety tools and tone, creating your band of adventures and the dungeon and boss you just vanquished, making up loot and generating its stats, acting out the exchange and bargaining of the loot, playing out the dangerous journey home, and finally, determining the satisfaction and fulfilment of the character’s lives based on their feelings towards their goodies.

The rules are simple to follow and well explained with all manner of improvising and fun to be had at every step and I am absolutely sold!

Thanks for your feedback. It makes me very happy to read that you enjoyed the game. I'd love to read more about your adventures banishing clutter. 

Thanks for your comment regarding Phillipa The Fae. I might need to amend the Replay if it comes across poorly, despite her seemingly keeping the upper hand on the Wizard enthralled by her charms. 


You're more than welcome! I absolutely love the game and the write up is glorious! 

For me, the issue around Phillipa surrounds her being framed as loot and owned by the party in the same way the magic horse and dagger are. I think it is perhaps just an unfortunate choice as an example. I could totally see NPCs being something that could be included in the expanded Kickstarter (which I'm unbelievably HYPE for!), but they would need to be handled with more care and agency than items. 

Keep up the awesome work! 

I applied changes to the text which frees Philippa from her captivity and status as literal loot.

What the Adventurers found instead is "Philippa The Fae’s Scrying Mirror of Long Distance Relationships". Instead of literally finding her, it's a device that allowed her and Malakazam to fall for one another.

I altered the rest of the text to reflect that change as well.

I made a DevLog about it and updated the PDF for the core book.


Thanks again for your feedback.

You're more than welcome! I look forward to checking it out. Thank you for taking my comments on board. Wishing you every success. This game is a belter!