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This game is awesome!

I do have a small amount of things that I think should be changed.

Both over use of the gun and boost can destroy the ship. I think that the ammo and boost should instead have a cool down.

I know that these are here to make us more careful with our usage of these things, but I have found in many escape attempts, I died because I overheated.

Apart from that, this game is shaping up well!

A few server issues, but the game worked 99% of the time.

Hey thank you so much, it made me real happy to hear that :D

Thank you also for taking the time to give me your feedback. I really appreciate any feedback that I get especially from a fellow dev.

I think cool downs could also work but I've purposely avoided them. But you are not alone, overheating is something that most new players struggle with, but with time you learn to avoid it most of the time. As you gain more experience with the game not only will you not overheat as often, but you will learn many techniques that are available for avoiding it. You can even turn it into an advantage using teleport.  One tip, is that smash (aka the boost) is also a good way of gaining energy quickly when you are overheating. If you hit another player with smash any damage you do will come back to you as energy.  A single hit from smash does 50e damage so two hits are  enough to regain a full bar of energy. You also start out with enough credit to add one more ability to your kit, I recommend absorb which is a special shield that converts incoming damage into energy. I am still monitoring how new players respond to overheating, it is an area I want to improve upon in terms of new player experience but for now a separate cool down is probably too large of a change. But I do appreciate the suggestion :D

I always love talking game design, so if you are interested I'd love for you to be a part of our discord community, I hang out there everyday on discord and we get together every weekend for our schedule playtest. We also often play pickup games throughout the week:

Heads up I made some changes in the latest build with your feedback on overheating in mind :). It is now easier to avoid overheating, and more importantly avoid getting further in depth once you overheat, compared to previous builds. The game will gradually make it more challenging until you hit bronze tier at which point it will be at the regular difficulty that you experienced in the previous build. But by this time I hope most players will have learned how to avoid overheating and the various ways to deal with it when it does happen.