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TIC-80

Fantasy computer for making, playing and sharing tiny games. · By Nesbox

Is there a way to memcpy from table variable?

A topic by alexsilent created Apr 26, 2021 Views: 318 Replies: 5
Viewing posts 1 to 5
(1 edit)

Is there a way to memcpy from table variable?
Like: memcpy(120, MyTable , 128*128)

(2 edits)

Or maybe more different code examples for memcpy? Because I don't get it.
I need a way to fast draw a big sprites from table variables.

(+1)

Hello, I need to do something very similar. My use case: I want to draw a sprite to RAM, apply some transformation to the memory zone and then draw the memory back to the screen. I think that I have it it in mind, I will use memcpy and some tricks. Once I got something usable I will post it here, it might be useful to you. The goal is to perform one oldschool demoscene effect: bitmap distortion. So the distortion will be applied not only to a sprite, but also to the pixel that are on the left and on the right.

(+1)

Hello, here is a way to draw something on the screen from an array. This snippet will draw a small TV on the screen.

-- hexa color. 1 hexa char = 1 pixel.
tv={"00000d000d",
    "000000d0d",
    "0000000d",
    "44444444444",
    "40000000444",
    "40330330444",
    "40000000464",
    "40033300444",
    "40000000464",
    "44444444444"}
-- position x, pos. y, transparent color to ignore, array to draw
function drawArray(x,y,c,a)
 for i=1,#a do
  for j=1,#a[i] do
   cc=tonumber(string.sub(a[i],j,j),16)
   if(cc~=c) then
    pix(x+j-1,y+i-1,cc)
   end --ifcc
  end --forj
 end --fori
end --drawArray
drawArray(120,60,0,tv)
(+1)

Here's another way to do the same thing which *might* be quicker as it avoids the string and number conversion functions (I haven't tested it!) It also means the data and its descriptors (transparent colour and 'width' are self contained and therefore easier to keep clean/debug) and the numbers are decimals rather than hex. You could even put the drawing function in the table and have it draw itself.

-- drawarray
local test={data={2,2,2,2,2,2,2,2,
                  2,0,0,0,0,0,0,2,
                  2,0,0,0,0,0,0,2,
                  2,0,0,4,4,0,0,2,
                  2,0,0,4,4,0,0,2,
                  2,0,0,0,0,0,0,2,
                  2,0,0,0,0,0,0,2,
                  2,2,2,2,2,2,2,2},
                  trans=0,
                  width=8
           }
--x,y,table
function drawArray(x,y,a)
 local startx=x
 for i=1,#a.data do
   local cc=a.data[i]
   if(cc~=a.trans) then
    pix(x,y,cc)
   end
   x=x+1
   if (i)%a.width==0 then
    y=y+1
    x=startx
   end
 end 
end function TIC()    cls()     drawArray(120,60,test) end

Hope that's of interest!

yes, it is. Thank you, I will use it for my game !