Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Loved this game. I like the concept of magicians battling for the crowds affection.

Adding audio would be a great next step to breathe some more life into the game.

It would be nice to add some fx to build tension during the battle. Showing some visuals & audio as the audience's affections grows or shrinks.

I enjoyed using some of the riskier cards, (distract the audience for example). But I didn't like it when I distracted the audience, and then didn't get the high affection card that gives an extra bonus the next turn if they're distracted. Maybe instead of randomizing the cards that appear, you could add a skill based interaction mechanic when performing tricks? Paper mario games do this well, by adding moments where you have to perform a timing based interaction to get a higher / lower payoff. It's a risk / reward trade off. Riskier magic tricks could lead to more affection, but be harder to pull off.