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This game was gorgeous, visually and audially. I was really impressed with the varied line thickness throughout the levels, they really added a sense of variety in a monochromatic environment. The music was also timed perfectly with both on-screen events and the mood you were trying to create. Also, thank you so much for the checkpoint system, really well done.

My one gripe would be that I felt like I was wrestling with the controls, especially in the beginning. I'm used to "flying" type games using W as forward always, so it took a while to re-orient my brain. However, I felt that on the final boss this control scheme actually worked really well, maybe because it was more zoomed out and less claustrophobic? 

Anyway, I really enjoyed it. Great work and good luck!

Thank you for the feedback, I realized that the control system takes a while to get used to, thats why i decided to have the tutorial level completly empty of spikes and enemies and with ways to go back if you need a bit more practice, And since its a topdown game where the camera doesnt rotate, i felt like it was the right call to have it analog to the camera.

Im glad you enjoyed!