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(1 edit)

The web version gives an error:

Uncaught ReferenceError: unityFramework is not defined at HTMLScriptElement.r.onload (dashterity_webgl.loader.js:1)

The desktop version works, though. Character controller is well programmed, movement feels responsive and predictable. My only gripe is that the game ignores dash input from both mouse and keyboard (didn't try controller). Most of the time I had to just spam the key to get the dash going, which often resulted in a double or mistimed dash. 

I didn't make it far because of the dash thing, but level layouts seemed to fit all the mechanics very well.

Congrats on making a working game!