I played through the game and then returned to a previous save to see every true ending. I'll start with the good stuff.
The game has a fairly novel premise and is short enough that it remains engaging throughout. Colored lighting helped distinguish things visually and the panning transitions to flashbacks were pretty slick. It feels good when you can guess a clue through previous context.
On the other hand, it might just be that I missed something, but not all the clues felt intuitive. This was a problem, as they're one of the only points of player input in the game. The other is the final choice, which I found generally unsatisfying. The game admits that blame is a complicated situation, but doesn't really let you assign partial blame. You either murder someone or they get away with no consequence. In a related note, I couldn't get behind the protagonist. Their exchanges with the victim gave them a sort of implicit moral high ground I didn't think they deserved. Also heads up, I believe I found a bug. When you get the true endings and choose Ayanna it just plays Peter's ending with Savior standing backwards.
Overall, it was an interesting game. Not fantastic, but certainly not bad considering the time frame. If you ever make a similar game in the future I'd like to see more interactions in the detective-work stage, asking questions and gathering evidence. I think that's the most engaging part.