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My thoughts on the demo

A topic by 4200verlord created Jun 29, 2020 Views: 712 Replies: 2
Viewing posts 1 to 3

First of all, the game looks beautiful. The animations are satisfying to look at and the world feels good to move around in. The game has some interesting mechanics with a lively cast of characters. I can go around saying good things about the demo but I'll instead move on to the negative points which I think will need to be looked over and methodically fixed for the game to reach its full potential. 

- The level design in not intuitive and I felt lost. Shortcuts weren't user properly and didn't make a lot of sense

- Combat and parkour are very clunky and need to be fixed

- The demo had pacing issues. A lot of characters to talk to concentrated in regions makes the journey rather tedious.

- Although beautiful, I personally think that the color palette used in a lot of scenes in the game is way too saturated and hurts to look at sometimes (just might be a thing with my screen)

- You had to climb up the bookcases in the 3rd phase of the boss fight wasn't very apparent

i think the game is amazing the demo is very short though

I see your points, but I disaggre with the too saturated colors. I love the color palette he uses. And I also liked the idea of using wall jumps in the last phase. It was obvious for me :D