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Oh thank you very much ^^

Huh, so that occured right in the middle of a fight... I thought it only happened at the very end, if you're about to win. Locking the cursor did give me a lot of trouble surprisingly, I had to go with unlocked cursor in fullscreen in a multi screen setup at the time. It's been fixed since then though, so you won't have to worry about that once the next version comes out ^^

I've also redone the whole fight puzzle mechanics. I haven't been able to figure out this bug since it was discovered and sadly I might not be able to for this version since it's so hard to recreate, however I'm hoping the improved puzzle machanics will get rid of it in the next version. Of course if I can find out where the bug comes from before the next version, I'll fix it right away.

The ocean is pretty silent, but I like it that way! The ocean track is also my personnal favorite. Not by much, but still ^^ I do plan to add a few NPCs however, and the tracks have also been improved a bit since then, the ocean one in particular. They'll be implemented in the next version. You can listen to the final versions here: https://soundcloud.com/commodorekulor/sets/be-witches-demo-ost


So yeah, thanks a lot! I'm glad you enjoyed it ^^

Will we be able to update our version without restarting from scratch once it releases?

No, this demo is more of a proof of concept, to show off what the game is like and such. The next one will contain the actual beginning of the game, so that's not a possibility.