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(3 edits)

I was clicking desparetely around the middle of the screen moving the blobs around while tons of enemies were attacking me , there was a large empty spot where I was clicking (cleared blobs) that tried to be filled, and all my senses told me that this level of animation might just make it crash (since it's a small itch.io game) but as soon as I realized that, it did. I don't know exactly which part was triggering it but I feel like it all added together to become a buggy mess. I run this on windows, fullscreen mode. I might have clicked outside of the screen during all of this since I have dual monitors (you should make the cursor forced inside of the window on fullscreen mode as well) but I am not entirely sure~ Oh and I was playing as Rose

Either way, I love the game you've made. I love clicking around on things and it surprises me how many things you've made clickable and the amount of details you've put in but at the same time I demand even more of just that. The ocean is way too silent for my liking, since you go from such a colorful place on land and then you feel alone and isolated as soon as you step into the ocean. Please add better catchier music for the ocean as well (although keep the theme), it will do a whole lot! I'll continue playing it and probably come along with a full review later on. 

5/5 I'd buy the finished product. 


ps - The image where you toggle the characters invisible and visible is amazing.

Oh thank you very much ^^

Huh, so that occured right in the middle of a fight... I thought it only happened at the very end, if you're about to win. Locking the cursor did give me a lot of trouble surprisingly, I had to go with unlocked cursor in fullscreen in a multi screen setup at the time. It's been fixed since then though, so you won't have to worry about that once the next version comes out ^^

I've also redone the whole fight puzzle mechanics. I haven't been able to figure out this bug since it was discovered and sadly I might not be able to for this version since it's so hard to recreate, however I'm hoping the improved puzzle machanics will get rid of it in the next version. Of course if I can find out where the bug comes from before the next version, I'll fix it right away.

The ocean is pretty silent, but I like it that way! The ocean track is also my personnal favorite. Not by much, but still ^^ I do plan to add a few NPCs however, and the tracks have also been improved a bit since then, the ocean one in particular. They'll be implemented in the next version. You can listen to the final versions here: https://soundcloud.com/commodorekulor/sets/be-witches-demo-ost


So yeah, thanks a lot! I'm glad you enjoyed it ^^

Will we be able to update our version without restarting from scratch once it releases?

No, this demo is more of a proof of concept, to show off what the game is like and such. The next one will contain the actual beginning of the game, so that's not a possibility.