Thanks a bunch, hits feeling impactful is the single most important thing to me for this game. It's pretty relieving to hear people enjoying it.
>its hard to see enemy attacks in the chaos
I agree completely. I've been working on this for a while, and it's a major priority. Having the immediate threats in the foreground and making the player aware is going to be super important for helping players learn the game. I was thinking I'll add very distinct, progressive sound effects for enemy attacks, and thin the hitsparks/blood a bit.
>One thing that bothered me was that the main light attack seems to have some kind of very small delay before it starts
This is most likely just an issue with the animation being very unresponsive. Luckily, animation is my number 1 priority until the next Demo Day, so that should probably be feeling great by then.