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(+1)

That was fun. Using UI-Elements as booster items to control movement is pretty neat although I never needed the weird yellow one. I think the idea has a lot of potential and you got a lot of work done in the given time.

For some reason the drag and drop doesn't always work - don't really know what's going on there. I think the robot is a little too fast and random - I just put the jump pads around the area and hope for the best. "Hoping for the best" doesn't quite fit the puzzle-like set-up of the game... 

I think you'd have to commit to a smoother platformer-experience or a slower puzzle approach. Both together kinda feel weird.

Still really enjoyed the experience - great entry!


I couldn't agree more. The original ideia was to make a puzzle game. But I should have spent more time in game level design. In the end, I'd did just something that could be pass to the next level. The yellow one should be used to increase speed, but in the end was not indeed needed.

Thanks a lot for playing and for your feedback!!!