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Hi there!

I answered your questions on the Youtube video, but don't mind giving some extra details here :). The template is 100% Blueprints with all nodes well commented. In addition, I have a description (in green) on every single Blueprint that explains what the Blueprint does and its general purpose in the template. I also use drop-down lists on many Blueprints to give you choices on how to customize behaviors.

I created this template to be as easy to use as possible, so anyone can pick it up and use it. With that said, its a complex template with many components so it will take time to understand how everything works together. Also, the more you know Blueprints the easier it will be to modify the template to your needs.

I would recommend you take a look at the Creating a Game tutorial series to get a better idea of how I use the template to create a very simple game :)

Let me know if you have any other questions!

Thanks for answering! I shared link to this template on my Twitter :) I maybe not having much readers, but someone who has interest in aerial combat games might take a look.
One technical question of me being inexperienced. I know templates-based games suffer from level boundaries. Level too small, invisible walls annoying, etc. I am not expecting this template having "level warping" feature (kinda looped coordinates), but, what about level size? How flexible (or not) is this for gameplay area size? Thanks again!

Hey,

Thank you for sharing the template - it really does help put the word out :).

As far as a level size limit, the template has no limits, so you are only constrained by Unreal Engine's map size. If you want a really big map you will have to look at world composition and world origin re-basing. I haven't tested a massive level yet, but I don't see any technical limitations with the template itself. 

I've seen other space sim projects with maps that are thousands of Kms big and they work fine as long as you use the proper setup.

Hope this helps!