Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit)

Thank you for the game!

I was impressed with how 3d was built into the 2D game as a part to increase immersion. I was looking on everything from above, and suddenly this scary boring school-maze is surrounding me. This was impressive! Time segments ('one more week', 'and another week') shown through player's movement from one object ti another in the 2D world are very palpable. Limited movement and animations of the Bitsy character has done well for the game.

Same strange pixel faces have reminded me of my class- mates faces. Just as in life every face makes you think about a detached, silent person, these faces presented parts of character's emotions. Together everything told the story perfectly. 

What didn't I like? First. It seems to me that lilac and sandy colors do not combine very well, and also do not convey the atmosphere of a dream about "groundhog day" at school. Also, the balance of white in the purple color is much lower than in the sandy one, because of it characters looked ghostly. And secondly, I did not quite understand, these sprites or objects that cannot be reached, was it planned that way, or is it a bug?