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(+1)

General suggestions/opinions below: 

(Also: LOVING this game so far - artwork is beautiful, combat is fun/smooth, story aspects are awesome, cards are awesome).

Suggestions for Deck Builder feature: 

When you are in the deckbuilder and hovering over waiting for them to appear, they appear directly over the cards in your current deck. Moving these hovers to the left would be beneficial in looking at cards easier. Also clicking these cards doesn't do anything. Its not exactly clear how to add/remove cards from your deck at first. Maybe clicking a card in the right hand column to remove would make this easier for the user. And clicking cards in your library would add them to your deck would speed this up. 


Difficulty - 

I think the difficulty level of the game is pretty tough as of now. I know its a rougelike and its supposed to be challenging but i think the AI difficulty level scales up considerably once you get to the second map and becomes REALLY hard. I've played this game about 8 times and have only finished till the end of the early access campaign twice.  60% on losses due to resources, 40% due to battle.


Resources -

This  is my least favorite part of the game as of now and overall i think needs to be more balanced. Losing this way after getting some great cards is really tough. Not being able to reload at the beginning of your existing map and having to start from the beginning feels bad. If you're working towards a good deck, this can be erased by resources depleting because you're fighting too much or taking the long way to the end. Might be cool if their was an alternate mode or something? Like casual mode and rougelike mode? Thoughts.


Saving:

Sometimes when starting a few of the first points on the map the "enter combat mode" screen freezes which forces the player to exit to the menu manually. When trying to load from this position, the save state is corrupted, not allowing you to pick up where you left off. If you had a good start, this can be a bummer. Probably a bug but i figured was worth mentioning. Otherwise, after the first couple of points of the map are reached, this doesn't happen at all and saving works fine.


Tablets/Phones - general thoughts

Not sure if this is on the roadmap but i feel like this game would play great on tablets and smartphones. Honestly, this would be my favorite phone game were it available for me to play on the train every day.


Overall I'm really LOVING the game though. I never leave feedback like this for games in dev but i can see myself playing this game a lot upon its final release. Really excited to see the final product and evolution of the game!

(+1)

Thanks for the nice words and the feedback. I'm happy to get your input and it's great to hear that you're loving it :D

Deck Builder hover

I actually thought about that too. I started redoing the tooltip for followers on the board so you can see the actual card, and did some research on other card games and experimented a bit, and turns out it is a lot more useful if the card does not cover the cursor area but rather appears to the side. So I added that and voila - massive improvement. I'm probably going to straight up add that to all the card tooltips.

Deck Builder remove / add

Yeah. I've noticed this isn't ideal. It's something I can clearly see whenever someone is streaming the game. I'll have to see what I can do to improve this. 

Difficulty & Resources

As Inxie mentioned - this is really player dependent. I think the game needs a better difficulty curve in general - easier in the beginning and a good ramp up. At the moment the enemies just aren't balanced as well as I'd like. And the resources are another thing. I want the game to be hard, so there will always be a degree of randomness to your food stores but the general economy needs some work..

There is also the idea - which is on the "nice to have" list - to add a selectable difficulty. That would probably influence enemy strength and resource gain to be somewhat acceptable to balance.

Enter Combat Crash

I really need to look at this. The key issue with bugs like that is reproducing them. As soon as I can create it on my machine I can look at what's broken. Alternatively a log file is always helpful, so if you run into the issue again, please do report a bug with the log file. Note that you'll have to do that immediately after closing the game. Opening it again will overwrite the log file.

Tablets/Phones

The quick answer: Tablets are very very likely but will take a while. Phones are not going to happen unless this thing blows up so massively that it's worth to invest the time and energy to completely redo the interface to work on a smaller screen.

Also here's a quick Twitter thread on the topic: https://twitter.com/mnerurkar/status/921810718114148354

1.Would also love to play this on android.  

2.At first I thought the difficulty was a bit harsh due to lack of food.  However, once I figured out that killing beast enemies drops a considerable amount of food I was fine.  I feel like currently the balance of food is just right in that it evokes that desperate sense of needing to survive early on and also makes having an ample supply that much more satisfying once you get there.

For those that struggle with food.  1. Try to take low cost routes early.  2. Take every battle you can early.  If you run into a beast-type enemy try to defeat them instead of letting them flee whenever possible.  Completely defeating them results in a large drop of food.  3. Get to a store as soon as possible and spend all of your batteries on food.  Once you are over ~70 food things should be smooth sailing from there.   Usually if you can do 2 of the above 3 things you should be set early game.