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From Mike:

We've had the criticism about group-blocking almost as often as the need for making chained attacks easier. I'm presently working on addressing the chained attacks, even a little more drastically than the last patch did. I'm currently thinking on the appropriate means to handle group-blocking. In the Mario & Luigi games it makes a lot of sense since you've got two characters and two buttons assigned to each of them, here it's maybe a little more ambiguous how to "map" that sort of thing, but I do agree that it would be an improvement if group attacks weren't automatically unblockable.