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Thanks a lot for the feedback, I had a few things in mind I'd like to change for the next game but you've come up with some points I never thought about. I guess sending the player back to the start after using a continue was a bit too harsh, but I thought it made the game feel more arcade-like. Never mind; I'll scrap that for sure. You're also the second one to mention the character moving too slowly and hardly needing to use LShift.

I did realise whilst making the game that the bullet patterns were extremely basic and I learned about that aimed attack trick well after I finished making the game. Whoops! 

I can promise more bullets and more varied boss bullet patterns for the next one. 

Thanks for playing!

(+1)

With regards to enemy bullets and player speed, I think the benchmark is around whether or not the player moves faster than the bullets or not. Around 70-90% of the bullets in Touhou games are slower than the player itself if you notice -- but as a tradeoff the bullet density is... well... you have experienced it. That's the bullet hell experience :D