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What i'm more curious about is how fast they implemented Multiplayer and high quality maps without using third party assets, consider my impressed, even if it was team effort. 

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We were 2 people working exclusively with programming, and 3 people doing 3D. As you can see we have no fancy textures, just plain colours, and we saved a lot of time on texturing. We also had a guy doing the audio, and another who helped out with some level design.

impressive, team work and cohesion is the key I suppose !