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I think the best way of summing this one up is short but very sweet.

It's definitely the most polished game I've seen in the jam so far and will probably remain that way, with well-done menus, fantastic attention to detail, and an air of professionalism in everything. It's also the best use of the themes I've seen so far; they're implemented into the gameplay and in a way that makes a ton of sense. The music is excellent, the graphics are very nice... yeah, it's really hard to find fault here.

The mechanics there's less I can say about because I don't really play bullet hells. This one didn't make my eyeballs bleed which is good (bullet hells give me eyestrain, I have no idea why). They were decent, and like I said the use of themes was pretty cool. Scrollwheel aiming worked better than I thought it would, though I still didn't think it was great. I did, however, run into major issues with movement in the mouse control scheme. Mouse movement only felt vaguely correlated with character movement; it would lag and randomly speed up and slow down. I'm assuming this is a bug- I'm using Chromium Edge 89.0.774.54 if that helps track it down.

While I liked the VN-ish dialogue sections a lot more than I thought I would, they still felt excessively long and it was pretty intimidating to be introduced to all the mechanics at once. I think this would be less egregious if the game was longer overall, but I would have preferred a slower, steadier introduction interspersed with gameplay sections.

I can tell from all the dummied out stuff that this is an ambitious project. It's very short- honestly, really kind of a tease it's so short, it ends just as it gets going- at this point but there's a lot of stuff greyed out and laid out. I'm definitely looking forward to future releases!

Hey XCVG, thank you for trying out the game and posting a feedback about the game. Knowing how busy you are, I really appreciate the time and opportunity you have taken in writing this feedback.

I highly regard your comments about the graphics and music that my team had put a lot of effort and attention into, and as such I will pass on your comments to them. Frankly to me, without them the game wouldn't look this good from the start and I am very thankful for their contributions.

I guess paying attention to some early chatter in the discord help, since I have taken into consideration some early gameplay feedback from other games and that includes yours as well especially when you pointed out about the background scroll speed in another bullet hell game.

Yes, I'm glad you mentioned it because I do find the mouse movement at times a little clunky since its currently being handled by the Unity New Inputsystem and seem to respond differently with browser type. Its good that you highlighted it so I can tweak the setup to correlate with the player character movement and make it feel a lot more smoother and natural at best. Besides that, thanks for the extra info regarding your browser as well since it will definitely help me with my test workflow for this and other WebGL games with regards to input control.

Its true that the tutorial dialogs are longer than expected (^_^;) and I really do apologize for that since it was rushed for the deadline. Don't fret since I have plans to streamline the tutorial in the pipeline for the final release. So do expect dialogs and and story to be a lot more ironed out over the entire game.

Its good you took notice of the dummied out stages and to be honest, its now rather an over ambitious project which I wasn't expecting when I first started the idea. However, what's left in the development is the story and level building and apparently a ton of tweaking for the bullet hell community (O_O;).

Anyway, thanks a lot for taking the time and effort in reviewing the game and I'm happy to know you will look forward to the future release of the full game! So do follow and expect lots of exciting changes and stages coming your way d(>_< )!