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damn, this is tricky!  you've clearly got a lot of stuff in the works here: a variety of spells that even affect friendly npcs, an ominous health bar, brewing/crafting, adventuring and finding treasure, a cool aesthetic going on for the school, etc.  but it's all in pretty early stages still so i can't even guess how it'll come together.  i am interested to see where you're going with this, though, and i was pleasantly surprised that i could bumble my way through without reading the game page at all; a lot of early WIP and/or jam games don't explain themselves very well.

one thing that stood out is that there's a character creator, but i can never actually look at myself from the front in-game!  maybe leave the player alone while moving the camera, and only rotate them when they start walking?

PS here is one of my secrets: take a couple hours sprucing up the UI, early on.  even temporary stuff.  just like slap a subtle gradient on the health/mana bars, make a basic custom background for the buttons, pick a cool font from google fonts, that kinda thing.  it tricks everyone into thinking the game looks way more polished even though it takes almost no work  B)

Thanks for the tips and im glad you enjoyed that concept, :D