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The demo doesn't really tell much about the plot or story, it only gives us a good sense of the mechanics and the feel of the overall tone of what the final game may be. I do see the potential, but Ravings needs lots of work and improvement. 

I typically play games without critiquing too much during gameplay. I want to focus on having fun and taking in the game as it unfolds, then give a quick review and critique in the outro of the video. However, I couldn't help myself but critique and review as I played because there were so many things to comment on as far as improvements were concerned. It'd be too much for me to go over them here in the comment section, so I urge the developer to watch my gameplay and take notes.

One thing worth noting here though is the size of the house. For a couple who just moved in and planning on starting a family, a huge house is pretty unbelievable. I know it's an indie game and that delving deep into the story isn't necessary, but for a story seemingly grounded in reality, it's difficult to take the game seriously because of the mere fact of the location of the game: a mansion. Granted, the demo doesn't show us the size of the house, but all the rooms we come across (some we can't even access) give us a good idea of how big the house is. It doesn't make sense for a couple who's planning on starting a family to be moving into a house of that size.

Ravings can be an enjoyable walking simulator for what the developer is able to offer. Personally, the developer didn't offer enough. From what I can tell, the game is about the ravings of a man progressively going mad manifesting themselves as hallucinations. It would've been a better demo if it delved into why he's experiencing hallucinations, why he and his wife moved into such a huge house, and the story behind the house. I feel like there's something insidious about the house that's giving the protagonist hallucinations. If so, why wasn't the wife affected before she abandoned him?

As I mentioned, there's a lot of improvement, but nonetheless worth checking out.  

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Hello TheCardsharp, thanks for such an open answer and advice, I will definitely watch your video, the game will still need to offer a lot of effort and try to make it better, but now I am ready to answer these questions and wishes. 

As for the house, it is really huge for a young couple who just arrived in this city. But according to the plot (I did not write this in the notes because, in theory, the main character is doing this for me), you play as a sick person who no longer understands where is reality and where is fiction.

You see repeating rooms - labyrinths (this still helps me a lot to save game materials and do more subtle optimization) Scarlet is the monster you saw in the corridor, she urgently left this house because no one can deal with the shit hero. Of course, you would not know all these details, but I hoped that the players would think out and understand what was going on, but okay :) 

Honestly, thank you very much for this comment and video, I will definitely watch it and, if necessary, I will make edits to this comment.

In light of the information you commented on my YouTube, some of the things I mentioned (especially the size of the house) make sense. Unfortunately, it wasn't easy to pick these things up in the demo, they weren't quite clear. And I'd venture to say not many others (at least the gameplays I've seen so far) picked up on those things, either. I'll download the latest version right now and try it out.

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I agree, this will need to be explained, thanks for responding so responsively to my comments, it's very nice :)