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(+1)

Honestly, the visuals are soooooooo damn good, i mentioned this earlier (in the video) and i will say it again, the art is close to ubisoft type. Oh and props for incorporating 3D objects in there (i assume the sword trap and axes are 3D objects)

I really loved how you would have use the falling blocks to essentially "disarm" traps (i found that out far too late lol), i did not, however, like the rage inducing aspect of it lol, i spent like 30 mins on the 3rd last level, only to give up lol