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I loved the first levels, but it seems that around level 7, there is a level of complexity introduced that is not intuitive to understand. I don't know why the colours swap when they do, and can't work out the mechanics. The amount of polish in all of the other aspects of the design is really impressive, but the lack of intuitive mechanics means some sort of tutorial design would help a lot to make the game more enjoyable. Even just more information on the itch page might help. Great sound and visuals.

Thanks a lot for feedback! 

We already working on a small patch that will make the gameplay more intuitive and easier to understand :)