Ayy, beat this one. Loved the animations especially. The simple bouncing around was actually very pleasing and a great way to make animations easily. The blood particles when you "win" are also very satisfying.
I did run into a few bugs. I'm sure you're aware of most of them, but gonna list them out anyway:
- The fire sorcerer says you need to be level 5 to fight the dragon, but you can actually do it at level 3
- The enemies always do an action after you do which can lead to situations where you "win" even though both of you die and also you can "win" if the enemy heals you after you die.
- The run button doesn't seem to do anything about 90% of the time, but if you spam the button, you'll eventually leave combat
- During the animation where you're waiting to fight the dragon, you can buy upgrades which will put your level below level 3, but you'll still be able to fight him.
- After finishing the dragon fight, the dragon fight music and the overworld music will overlap.
Things that weren't bugs but were just weird:
- Sleep is completely unnecessary. Just attacking mindlessly will win every battle.
- Why are we trying to kill ourselves? Seems like the game would be the exact same if you damaged the enemy instead of yourself.
- What do the numbers on the xp bar mean? Early on I was able to get the numbers to go negative, but I imagine that's a bug of some kind? I imagine the left number is a leftover from when the upgrades didn't cost levels, but rather xp?
- There's no collision on world bounds, you can kinda just walk off screen.
- The trigger area for initiating conversation is very small and precise
- If you're > level 3 and you upgrade, the fire sorcerer isn't guarding the door, but you're not allowed to fight the dragon.
- Sometimes the enemy will miss (I think only frogs do this?), but the player never misses
- There is on collision on the trees
Overall, and very relaxing and pleasant experience. Difficulty needs tweaking and I think the killing yourself mechanic doesn't bring much to the game, but love the art style and would like to see it improved upon after the jam. Thanks for making it!