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Strive for Power

Fantasy Slave Management/RPG Erotic Game · By Strive4Power

Old Bug Report Thread Sticky

A topic by Strive4Power created May 27, 2017 Views: 44,120 Replies: 616
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(1 edit)

Game version: 0.4.48b 64bit

Windows 10 - 64bit

Using spells on a slave breaks the system, and trying to use a spell on an other slave won't work and will instead target the first slave.
For example: I have a human and an elf, I cast mind reading on the human: it shows her stats; I then cast mind reading on the elf: it shows the human's stats.
Also trying to use mind reading after finishing the quest will instead show the stats of the slave that was traded.


On the screen, " Laurine " is the name of the slave I gave to the mage recruiter dude, and you can see on the right that I selected " Anissa " and don't even have a " Laurine " in the list.

The only way I found to change the target of the spell is to use it outside of the mansion.
And it will stay locked on the new target when you go home anyway.

How do you use mindreading outside of the mansion? Does this only apply to mindreading? Could you provide a save?

It applies to every spell I tried so far ( heal and mind reading ) and by using them outside of mansion I mean in the slaver's guild or after the fights, to see the specific stats of the people you capture

As for the save it happened on every game I made, I even reinstalled the game after deleting everything and it still didn't work.

On a side note I made a sandbox game with researcher background to test a bit more and on day 1, no spell worked.
The console returned


SCRIPT ERROR: healeffect: Invalid get index 'health' (on base: 'Nil').
          At: res://files/scripts/spells.gd:216
SCRIPT ERROR: healeffect: Invalid get index 'health' (on base: 'Nil').
          At: res://files/scripts/spells.gd:216
SCRIPT ERROR: feareffect: Invalid get index 'cour' (on base: 'Nil').
          At: res://files/scripts/spells.gd:265
SCRIPT ERROR: mindreadeffect: Invalid get index 'origins' (on base: 'Nil').
          At: res://files/scripts/spells.gd:184

( It also seems to happen after reloading a save )

And here's a save, I'm not sure I can give you much more informations than that.

I've found no issues with your save and can't replicate this bug at all. What OS you are using? 

Win 10 Family 64bit

I use french system language but I don't think that would be the issue here

Can you try to reupload version of the game you manage to download from here? 

(1 edit)

I'll try but my upload is very very low

Edit:  4G is op

Again, I had no issues with this version, even though it does not look quite as pristine as it should be (portrait pack shouldn't exist there at the very least). I suggest to try clean your C:\Users\<username>\AppData\Roaming\strive2 folder. Otherwise I really have no idea what might be causing it at all. 

I already tried to clean the save folder when I downloaded a fresh version and the .zip I uploaded is a rearchive of my folder, that's why there was the portrait pack.

Thank you for giving me a bit of your time, knowing it comes from my system is still better than not having any idea.
Have a good day.

There's not only saves but also some setting files now. Those preferably should be cleaned as well.
Also, you could try installing the game via itch.io app, it installs it in a different way than doing it from archieve. Oh yeah, getting win32 version helped some people too.

4.48a


I'm unable to progress on the main quest in the Frostford outskirts. The Hunting Grounds do not appear after going through the outskirts. This is the second time this has happened to me, once was about a month ago and it happened at this same step.


Here's a save

Seems like this is my mistake for using float numbers in some places causing scripts to missfire. You can edit your save file with text editor and change line "mainquest":28.1 to "mainquest":29. I'll try to fix it properly next update. 

Okay, thank you! Also, in that same save file, you might want to have a look at the slaves I've gathered. I put nature tattoos on all of them, and for the majority I placed it on all six parts, except the Orc (Ushaga), who has a different tattoo on her legs and ass. As it turns out, she's the only one who receives any benefit from the tattoos. Looks like its effect is broken on everyone else.

(9 edits)

1. 0.4.48b

2. Windows

3.

  • I had a pregnant slave and I sold her, then a few days later I received a message about the baby and she (the slave) was added to my residents
  • For Emily, I need to unlock intimacy to level her up but it doesn't work if you unlock it by doing the quest
  • In dailyevents.gd forestfind(), the "$him" in "What would you like to do with $him?" doesn't get replaced
  • Typo - questtext.gd ChloeShaliqTakeMana - orgrasm -> orgasm
  • When purchasing some mansion upgrades, it says you obtain mansion upgrade points
  • The "Master's Bed Enlargement" upgrade doesn't specify the upgrade point cost
  • In questtext.gd CaliVillageRefuseReward, "Your communal room take 2 more persons now" should be removed since the quest gives upgrade points now
  • In questtext.gd ChloeGroveSex, there's an extra "[/color]" at the end
  • Typo - questtext.gd EmilyShowerSex - "As you greedily suck on her month"

I was unable to replicate the first bug and I no longer have the save

After you sell a slave, it gets erased from your roster, so this shouldn't happen at all. Can you replicate this?

  1. Game version : 4.48b
  2.  WIndows 7 64 bit
  3. Buttons on portal went missing since 4.46-ish

It seems you are using quite outdated save and your portal data is messed up. Try start a new save or manually replace portals data in text editor with newer one.

(1 edit)

thanks for answering! I'm quite fond with this save data and I would like to keep it, so how to manually replace portals data?

Edit: I'm sorry, never mind it. I have found it, thank you very much!

(1 edit)

1. 4.46, 4.48b, 5.0.2

2. Windows 7 Ult 64bit

3.  This bug didn't happen at first.  I played game fine for a while and then the bug hit.  Now I can't play the game without the bug triggering.  All I do to trigger the bug is complete any quest where I have to give away a slave(such as the mission to join the order, get your slaves to work in the brothel, etc).  Then all spells used in the Mansion target, not the slave I'm trying to use them on, but the slave that is no longer mine.  If I save the game at that point, shut the game down, and reload, I will get an error that reads:  SCRIPT ERROR: *spellname*effect: Invalid get index 'origins' (on base: 'Nil') when I try to cast a spell on a slave(it also takes my mana just like it had cast the spell but does nothing).  If I use the spells outside of the Mansion they work fine, but drags the target info into the mansion.  From what I can tell, only by wiping my saves will this clear out until such time as I give a slave away again.  I've only messed around with story mode because it irritates me and I give up after a while.  I'm not a programmer or anything but it just seems like something isn't getting flushed when it should.  *Note: A couple of weeks ago I didn't see this bug reported but now it is very similar to the one reported by Smyez*

(1 edit)

I'm having very hard time replicating it. Could you provide save file causing this issue with your game folder?

Anyway, I've added piece of code hopefully to prevent it. Let me know if it works.

(3 edits)

Game+save--pre trigger

Save2--post trigger

What I see post trigger

Here is a rar w/ the game folder I'm using and my save.  The save in the rar is just before the bug is triggered.  If I give away Joella, go back to the mansion, and use mind read on any of my others it comes up with Joella's info.  The second save is after I have sold Joella and the bug has been triggered.  The last is a pic of what it looks like when I run into this thing.  I'm downloading strive again to test it out and see what happens.  I'll get back to you.  *Edit: WHOO! I think you fixed it.  Using those broke saves I sent you everything behaves now.  Lemme try to break it real good and I'll update again.  *Edit2:  I think this is fixed now.  I completed the 3 easiest give quests in wimborn, used mindread everywhere you could,  and completed a repeatable quest.  I was unable to break my spells under any conditions while doing all this stuff. I did find a text bug though.  When upgrading the mansion personal rooms the output message was first 'lost 300 gold' in red and then 'obtained 3 upgrade points' in green.  Since I spent them it should have read 'Lost 3 upgrade points' in red right? lol  Thanks for your prompt attention to my bug report.  I'm eager to see the continued growth of strive.

(2 edits)

...

Version 0.502 ... I think ...

The Bug :

All slave (previous) won't be able to increase "Courage" status anymore ...

can't get from winning fight, and can't get from Hunt either ...

The cause (?) :

I put max amount of slave in team in hope all will get +1 courage, but it isn't working ...

(I tried this trick when my stamina 0)

then I tried to use 1 at a time, but now it won't work either ...

also I tried "Hunt", but it won't give +1 "Courage" at next day ...

note, this only happen to all clustered team slave, new slave outside the old one can still have their courage increased ...

Only affect courage, I already tried to test other stat still work ...

The Bug II :

if I haven't do any alchemy, then the potion slave request for level up can still be "given" but it will cause the number become negative ...

The cause (?) :

When slave want potion as their level up requirement, just accept it TWICE, it will cause the potion slot in alchemy goes negative ...

The Bug III :

When updating mansion, there's mentioning information at lower right you get (x) building point or something in green ...

shouldn't it type you LOSE (x) building point in RED ?

The cause (?) :

when you upgrade the building / home ...

Thank you for the report. For courage growth, slave must end battle with high health.

(2 edits)

...

hmm, I already tried to make the slave (and me) in FULL HEALTH, FULL STAMINA and EMPTY STRESS, but the problem still presist ...

and the hunt can't produce "Courage" point anymore ...

I don't want to remove all my 12 old slave, not to mention 4 is main heroine in the story ...

please fix this problem ASAP at next update if you could ...

thank you for your attention ...


Suggestion :

also, can you make extra (sub) specialized ?

like for nurse, > Doctor (relief HP and Stress from other slave more) ...

or Nympho > (assign job) sex relief for all other slave (need several criteria to unlock this task, like "group" need to be unlocked)

Magic usage on self at mansion (I know several limitation, but using heal on yourself at outside is kind of annoying) ...

where to get slave (beside main slave girl) with high Beauty ?

all other is most likely goes BELOW 40% point which is annoying ...

More quest outside the Slave trader, like bandit subjugation, gathering material, etc (from Bar, or market, or so) ...

Can you make "Appraisal" trait, or spell when you already win (so you know if the bandit / humanoid you caught is good or not ...

(1 edit)

...

Just found something ...  you said if they HP HIGH ...

It seems MC Stamina and HP effect them too, so if MC force slave to fight with them, but MC stamina / HP low or empty, it seems they can't get "Courage" too ...

Also I notice, if one of your slave get very low HP (in red icon), the other will get affected too (can't get courage) ...

is Courage system is really that hard ?


somehow my bug above get fixed after one of slave back from training, weird ...

(1 edit)

Courage from combat: 

if slave.health > slave.stats.health_max/1.3:
 slave.cour += rand_range(1,3)

From hunt:

slave.cour += rand_range(0,2

So unless you get tons of error from the console, both options should work perfectly. Otherwise, there might be something broken with your saves.

(2 edits)

...

well, I abuse save tons of time to checking all function / feature in the game ...

so it might be possible because sometimes I tried uncommon thing like mass slave team, save load to change level up request, checking item which get minus,  etc ... also found some kind of odd problem in slave auction / request (probably because save load abuse ...

like slave stat get a bit different after I buy them, but this very rarely happen ...

I see, hunt might give 0 Courage ...

also, I already test this, but it seems if MC have very low or 0 stamina, slave team won't get any courage increase ...

this also happen in MC HP, is MC HP / Stamina affect courage increasement ?

(in your script line it shouldn't but is the variable get mixed somehow ?)

I'll try further test in here ... (since I love this game too and hoping more positive progress patch in here)


is that normal ?

BTW, can MC have specialization ? 1 would be enough ...

Could you upload your save file somewhere? Without any sort of error log and not being able to replicate the issue on my own, there's little I can do.

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...

https://mega.nz/#!QlxDjK7Q!nP7Ot5Rz-BGtGm5Eq6EHDZhgVeYygfY8HrpU62x5fJ0

the most noticeable is negative number from alchemy recipes potion ...

just click "alchemy" and you can see it immediately ...

(I already mention this bug at above) ...

to produce the bug, just make one of the slave request potion which you can made (but unavailable) ...

and "give" her that unavailable potion ... voila, instant -1 at that potion list ...


but now that "Courage" bug get weird ...

sometimes it happen, sometimes isn't ...

(being affected by MC HP and Stamina which shouldn't)

Item request bug wont happen in next versions anyway.

...

thank you for the future patch, I hope this game will have GREAT finishing touch latter ...

just a bit worried, is the save with minus item will work at next patch or not ?

Option to go negative will be fixed, but you will have to outbuy yourself from previous save

(3 edits)

...

Last question ...

I notice when switching partner sex for slave ...

it seems the stamina cost for the partner billed at MC / (Yours) ... not the partner ...

is that on purpose ?

I mean, if they the one who did it not MC, isn't that weird for MC losing his / her stamina ?

TO PRODUCE THE BUG :

Change sex / intimacy Partner, and when you (MC) have low stamina, it will says THE PARTNER DON'T HAVE ENOUGH STAMINA !

It's not a bug, its done to prevent easy nearly limitless mana generation.

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...

then please give info "You / MC name" don't have enough stamina instead ...

or it doesn't matter if change partner is NOT MC, but also don't give Mana ...

it still reduce lust to slave, might cause pregnant, reduce stress and increase affection, but no mana ...

that will be more reasonable and can't get abused ...


also, it seems speciality Nympho don't affect result from threesome or orgy ?

shouldn't it also give +2 mana result from that activity or did I miss calculation in here ?

Ok Version 0.5.0.2 first of it runs stable and is quite intrestring ;)

Bugs pure gameplay: The potion bug was mentioned above. Same about the sex questions ;). so here is the bug that i noticed by pure chance:

If your slave ask for specialization for level up and you go to the slaver guild and select specialization but then abort without buying one it will still do the level up. 

Quests no idea how far the progress there is so dont know if they are bugs or just not implemented yet:

The main storyline ask me to use the labotory to get a huge lacating tits. You cant do that yet (might be not implimented so duno).

A side quests with yirs the second part ask for alchemist comment. But all known alchemists dont trigger anything there yet.

You can increase tits size with majorus potion.

Ah ok ^^ thank you ^^

Actually, that raises a question I've had for a while now: why does Melissa makes you  build a laboratory in order to continue the main quest on the grounds that 'you'll need it', then give you a task you can complete solely with the fully-upgraded Alchemy workshop? It seems really odd, to say the least.

(1 edit)

...

oh, just a bit notice, when I use trapper and have multiple catch, I rape them all including hostage ...

but the sum of mana sometimes don't match with the final result which said in center of screen ...

(between sum which appear at lower right and which mentioned at the center of screen ) ...

the difference usually goes only for 1-2 mana give or take ...

small thing and probably insignificant, but you might check it if you want ...


happen if you get result Bandit+slave after fight win and rape ALL of them ...

just one bandit and one slave enough to test this ...

this RARELY happen tough ...


that would be all, see you next patch ...

Alright, I've got two bugs to report. Version 0.5.2, Windows 10, 64-bit.

First, when I try to open the 'see relatives' screen for a slave, it appears under the buttons of the customization menu, obscuring the view and generally looking rather annoying.


The second is that as of now, the Oblivion Potion does absolutely nothing as far as I can tell. Every time I try to use it on a slave, I get the message 'You drink the Oblivion Potion, but it seems not to have any effect on you', and then I lose the potion without anything happening. This makes me think that for some reason the game is assuming I'm using it on myself, even when I use it on my slave.


Version 5.1.2 Windows 10

Captured enemies all are not rebellious anymore, as far as I can tell, and none of the fairies or dryads I have captured have had the uncivilized perk yet. Their obedience is starting off low but a bit of discipline fixes that fast. I started a new save for this run and it seems easy to replicate, but if you have trouble reproducing it let me know and I'll fetch my save file for you.

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slime girls issue in 0.5.0.2 I can't seem to find them anywhere including the order section with sebastion..... did you remove them or something? I didn't see it on the change log but didn't used to have the issue. I run windows 10 home though it has failed to update for a while. I'm going to try completely closing and reopening the game. It didn't help.

They are randomly spawned at Marsh only. 

(1 edit)

ok....... not sure why they aren't purchasable when so many other odd races are and i tried the marsh already quite a bit but i'll try again, maybe i just had bad luck. I did finally find one though i think they may be rarer than demon or lamia at least by what i encountered. well thanks in any case, now i know they can be found ;p

5.1.4 Win 10 64-bit

Weirdness happening when using the oblivion potion

(1 edit)

5.1.4 Win 10 64-bit

I have three major bugs to report

1.) Courage is deteriorating over time. For whatever reason, any courage gained over a certain number (It seems to be 37/38 on the one slave I tested) slowly drops over time. To be honest, I think this has been here for a little while, as I noticed Courage seemed strangely difficult to level up. I finally managed to pin down the cause just today. To test it, I set a slaves Courage to 100 and watched it drop over time. I think this may actually be the bug yariel noticed in the comments above, but misidentified it.


2.) When you capture a bandit while there is a captured civilian, the civilian slides "upwards" on the list and becomes flagged as a bandit. This is difficult to explain so here's an example:

bandit adult male demon

bandit teen female human <---- Capturing this one

captured teen male taurus

captured adult female halfkin wolf


After that capture, the list shows up as:


bandit adult male demon

bandit teen male taurus

captured adult female halfkin wolf


3.) If you cast Dream on a slave thats in jail, they do not disappear from the list. This allows you to continue to interact with them, and even cast Dream multiple times on them in one day. I was able to get a slave from 150 stress to 0 in this manner.

1. Do you perhaps have some specific rules applying to the slave?

I'll fix the other 2 though, thank you. 

Yes, I have all the luxury rules, enforced silence and partial nudity on all slaves.

Enforced silence reduces courage if its above 40. 

Oh, I didn't know that! Well, I guess I'll turn that off on some of my slaves then. Thank you. Is that mentioned anywhere? I never saw the warning if it was.

Version 0.5.0.2 Windows 7

Bug 1: When flirting with the slave guild fairy, even though my character is female and has no penis, it triggered the blowjob text.

Bug 2? When a slave with the Submissive trait has the level up requirement of obtain intimacy, if you rape them they don't really mind, but it doesn't count for triggering the level up. I further tried only doing consensual acts, and still no level. However, now I cannot ask them for sex. (They were not willing to do consensual) This affected 2 different slaves.

Note 1: I was able to train an uncivilized slave to become tamer (This is weird)

Note 2: I also encountered the potion going negative thing and the swing sex taking your stamina.

1.  0.5.1.4

2.  Windows 10

3.  Whenever I've selected what to do with a defeated person and then I capture or use mindread on another one, it resets every defeated person's option to "leave"

4.  just use mindread on a defeated person after selecting kill or rape on a defeated person


not a bug necessarily but if you are carrying the items for zoe it won't recognize them for the quest.

(1 edit)

game versio  : 0.5.2.2

os : win 7

there is some error when i put kimono.

like this

script error beauty: invalid get index 'beautytemp' <on base: 'Nil'>.

at: res://files/scripts/item.gd:880

Are you using an old save?

nah. i'm new  player. just playing and that coming ? and when the newest public version come :-D



this game very nice for me, cuz i'm new with management, but this game awesome. 

im sorry, there iz no bug . im sorry .

I'm actually seeing something similar to this when applying armor in 0.5.3.1d I believe the problem lies in that the slave variable in items.gd does not get initialized for the the functions armor, agi, stren, maf, end or beauty. Adding "slave = globals.slaves[get_tree().get_current_scene().currentslave]" to each of these functions seems to fix this.

0.5.3.1d

Windows

Noticed in exploration.gd on line 1220 you have: slave.dom = rand_range(6,12)

I think it's meant to probably be: slave.dom += rand_range(6,12) 

slave.dom starts between 40 and 60 for most slaves and given the context, I think it makes sense that you're trying to increment their dom value, not reset it to between 6 and 12.

Nice find, thank you

If a slave has the Mute trait and they get 100% exp, you can not talk to them to to investigate their potential.
If I edit the save and remove the mute trait, the investigate appears.
Adding it to someone else removes the investigate from them.

version 0.5.2.2
windows 10

I think this is working as designed. You can certainly tell a mute what to do but they can't exactly talk back. Eventually you can remove negative traits, which will unlock their ability to tell you what they need. I'm curious though if trying common level uncap methods like upping their grade, giving them a specialization or having them win a fight can unlock the next level even if you haven't "discovered" it.

This seems to be an actual bug, I'll fix it in next patch, thanks for the report.

You can't levelup a character without discovering their requirement though, its generated after you talk to them. 

Heya. I seem to be having a repeated problem with having one of my characters stunblocked by Bandit Leaders for several turns. This would not be a problem in the long run, but apparently this also stops other characters from targeting them with any kind of healing or protective spells. It's quite jarring in larger battles.

Had no idea about that, thanks for the report.

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