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(+2)

Very character oriented writing, I like that!

Lots of choices for scene variations. The [flirt] tag makes it a little too easy to get each character's ending. Maybe flirting should backfired occasionally?

I would like to see some of the backgrounds and characters resized to fit each other a little better. That said, the visuals definitely  add a lot to the immersion of the game, I don't think it would have the same effect if it was a text adventure without them.

Character naming should probably happen at a slightly later point in the story or give the player a visual. There's not really enough to go by when the prompt appears.

My favorite parts were Dash hiding the spaceship under a tarp, the telepathic massage and alien morphology lessons.

(+1)

Thanks for the detailed feedback!  It's very useful and highly appreciated, as this is only the second time I've tried to write something romantic/saucy (and the first time I've had multiple suitors to choose from).

Yeah, there was a lot that I'd wanted to add/edit but didn't have the time to (darn you, job!).  One thing I'm sad I didn't get in was more suitor interaction, like if you're courting two guys at once then they get snippy with each other out of jealousy.  And more complex flirting, since like you said it's really easy to figure out the right paths,  Then again, there's a paranoid part of me that figures if the lovey-dovey stuff WASN'T pointed out, then people would wander into a romance with someone/something they didn't want to and then my name goes down the drain.  As I mentioned before, I'm still learning the finer parts of dating sim writing.  ^^;

Again, thanks for the feedback!