Been having some personal issues and missed a bunch of time. Also made some things I ended up removing so with 6ish days left I don't know how well this going to go... Still feels a bit rudderless as far as the actual goal of the game goes.
I had wanted to do a sort of physics based adventure thing where you help characters and spread happiness. I don't know though.. it doesn't seem to be clicking. I think I might try something a little more straight forward.
I have this mechanic where a objects can be infected with sadness which changes color pallette and maybe warps the model(not pictured).
I was thinking I could use that idea for a more simple goal like:
Dog must eat all the things spreading sadness.
Dog must eat all things happy and leave the world a dark husk.
In either case dog is an interloper, driven by the players competitiveness to consumes it all .
This way itd be more straightforward and probably funner, I could still include some of the stuff I wanted but tangentially too.
btw the gifs sped up.
First thing is a rocket you can pick up and use, second is a weird flower power up. Both can launch you into space and serve no purpose whatsoever.
Dog's epic bounce at the end there was because of a glitch but it was beautiful so I left it in.
Also I got the world map working which I kinda like, though it needs a little ui dot in the middle or something.
Anyway ramble over, typing this out its become a bit clearer. I gotta pull it together and get something done.