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I feel your pain :-)

I was really overthinking things in my confusion. What seems to be working for me is: scan the semaphores that apply to my track and if none of them are clear then stop. If one of them is clear then continue at the speed limit knowing (from the semaphore placement) which track I'm going to end up on. Simple!

I also learnt I didn't have the correct goal in mind when I was previously running routes and this was affecting my scores. It seems silly in hindsight (given I catch trains every day) but I was trying to get 'my' graph line (the red one on the end-of-run graph) as close to possible with the grey line (I can't remember the name of it currently) but in doing so I was running consistently early because I was trying to get as close to the speed limit as possible. So I decided to back right off and just try to hit the timetable times... and my score doubled!

Now I'm wrestling with the handling differences between the smaller single and 4 car trains and the 12 car ones. The acceleration and braking is so noticeably different with 12 cars: the brake air-bleed duration really draws out starting and stopping.

Loving this game, you've done a bang-up job with the whole feel: sounds, movement, palette, controls. Really impressive, and I'm really looking forward to future patches of this simulation and to experiencing the future simulations that build upon it.

Yes, that's probably the best way to read the signals. You can't know which route each semaphore refers to until you're familiar with the track layout.

Thanks for the compliments! You might be interested in first-hand accounts of operating these type of trains. The stories on that page are the inspiration for the sim.

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Thanks for sharing! Enjoyed reading that and seeing some of the locos featured here talked about. It explains why the engine on the 127 drops to idle for a while at 44mph, which was puzzling me, as it's changing from the torque converter to direct drive. Nice!

Also, I was growing up in the UK at that time so it's always interesting to get perspectives on what was going on.

One small thing I've noticed (and it is small and may already be taken care of in the next patch): ESC from the game opens the menu but to return to the game one has to use the mouse. Do you think it might flow better to also allow resuming the game with ESC?

Yes why not! It's not difficult to do so I'll include it in the next update.