As I said the last time, the mechanics are great!The addition of mouse movement is nice, but somehow, I preferred the map you had in the last demo day. I feel this one is too padded out and there's too much to walk about while seeing only the same copypasted tree.
I noticed that if you start a battle with your characters in a bad position (like when none of them can land a hit without moving), it can lead to a really hard fight. What if instead you had a setup phase at the start of the battle where you can choose your characters' lineup? That would maybe prevent frustration if a player lost a battle just because of bad luck with the enemy's position he couldn't see in advance. (This was just me theorycrafting, feel free to ignore)
Great job, I'm excited to see you progress!