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Hey,

regarding this review thing that sounds awesome! im always looking for people to try out "Survival of the Fittest" on my profile.

no pressure if your busy!

Here you will find the gameplay video with the review for your game... I played as long as I could, giving my review as well, I will write as well here and guide you with the video so you can take a closer visual look. I do need your support though, so subscribe to my YouTube channel here.



  • I like the fact there is a voice actor in the game and the starting music or soundtrack is great with the horror atmosphere, however it is a little bit loud, it can help if there is a sound and graphics settings in the future.
  • The food and thirst bars in the game are a cool idea but chicken coming from the sky and the random spawn of food and battle of waters are too much... adding animals where you can hunt them is much better to get food, maybe try to add real chickens walking around... and for water you can add rivers or ponds inside the forest.
  • As I was walking up the stairs, my character could not go up until I jump (see minute 03:02 and keep watching from there for this issue).
  • There is a problem with minute 03:12 where you can see that the tree is implemented inside the building.
  • Collecting those chickens is not accurate because you have to be in a specific angle to have them even if you are too close to them; it only becomes possible when it is 90 degrees.
  • Inventory is a little bit raw, you might want to work on that... it will be great if there is a way to eat food and drink water by pressing certain buttons... plus, when you eat or drink you will see a delay for the hunger and thirst bars to go up (see minute 05:14 and 06:36).
  • The game looks broken when you go closer to the fence of the building in minute 06:53, I went through the fence.
  • Collecting woods should have a mechanic like chopping trees down instead of having logs just spawn like that. Do not forget that there is no usage of the wood now and you should make that in the game.
  • The night camera looks like a good addition. However, you might want to make the night darker so you will have the best advantage of the night camera, because right now I can see without using the camera. (By the way, when you look to the ground the camera becomes all black but you can still see some lights on the ground... see minute 07:58 for an example of that).
  • The night and day cycle is a great idea but there is a clear cut between them (see minute 08:56) there should be a decreasing in the dark shades so there will be a smooth shift.
  • The way the player holds the gun is strange (see in minute 10:59). And after that directly the trade room came suddenly and there I died, I was super confused how it happened here.
  • At minute 11:35 I started talking about the texture of the buildings; from one side it is too dark.
  • You should really take a look to the edge of your game XD (start watching from 12:55).
  • In minute 13:33 there is an example about the character gets stuck when I first start the game.
  • When you buy anything in the game it stays there even if you start over again (see minute 15:16).
  • The first enemy I saw had a level over his head at it does look like it is unfinished work (see minute 15:34). Plus, there is no fire or bullets when you shoot using the gun, I only hear the sound of it. After that you should really take care of that trade room thing you implemented in the game because it keeps coming up and it does annoy the entire experience... and the game does not pause like that, they keep chasing you and I can shoot them even if I can not see anything. Here you can also see that the combat system is broken. The game should include a crafting system, a collecting resource system, a main story with some objectives in the game like building a house and looking for food and water as a starter... I do have many other ideas, so do let me know if you guys need help.