Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
(+1)

Showing dialog on old room describes action when player hits that tile. Showing it on new room describes the setting of new room/event.

For simplicity, I think showing dialog just like in the ending screen works on both ways as it depends on the narrative.

good idea! this is something I'll put on my todos