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Good idea! That's definitely something I'd like to add. Do you think the dialog should appear over the old room, new room, or an empty background?


Showing dialog on old room describes action when player hits that tile. Showing it on new room describes the setting of new room/event.

For simplicity, I think showing dialog just like in the ending screen works on both ways as it depends on the narrative.

good idea! this is something I'll put on my todos