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Good idea! That's definitely something I'd like to add. Do you think the dialog should appear over the old room, new room, or an empty background?

(+1)

Showing dialog on old room describes action when player hits that tile. Showing it on new room describes the setting of new room/event.

For simplicity, I think showing dialog just like in the ending screen works on both ways as it depends on the narrative.

good idea! this is something I'll put on my todos