Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Wasted Hours is a powerful and quiet rpg about that particular feeling of returning to your hometown in the first few years after high school.

It's 10 pages, with a very solid and easy to read layout, but no illustrations.

Right off the bat, it leads with an interesting note on safety and context, making it clear that you shouldn't play this game if it's dangerous to return to your home town. Atypical mechanics like visiting towns in real life can be tricky to write guardrails for, but Wasted Hours walks a really good line between providing context and providing rules.

 Writing-wise, Wasted Hours has a really strong, casual voice. Everything is communicated directly, and nothing feels too technical or dry.

Mechanically, Wasted Hours is a bit weird. It wants you to play the game in a group, driving around your town, but it also does things like rolling dice to see if the places you want to visit are there any more. I couldn't quite pin down whether the intent was to develop a fictional hometown and visit that, or to sort of overlay a fiction on top of your real town as you drive around---and if a dice roll redacts the barber shop, you have to pretend the barber shop isn't there any more.

The game closes on a much more concrete note, with you writing a letter to yourself about what's changed and how you feel about it, and this does a lot to re-anchor the game emotionally. It's not quite tragic, but moving on always means leaving something behind.

Overall, I'd absolutely recommend this game to anyone who's feeling nostalgic about their home town, or that likes quieter emotions, or that wants to check out some really cool game design. Wasted Hours is a really neat thing, and I'd recommend you pick it up.