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(1 edit)

Well... like, there's loads of reasons to be for or against the fixed cam 3d approach. It's one of the reasons why I'm looking for somewhere to talk about it! =D

Like, against it, in a medium where so much emphasis is put on smooth controls and player orientation, the fixed cam approach is usually anything but! On the other hand - isn't that an interesting design problem? And you could try solving it from a cinematographical or pure input perspective, or both...

Not to say I have anything in particular against pushing the limits of technology and artistry through more common visual approaches - say what you like about photorealism, at least there's a semi-objective standard you can measure your work against. 

I guess a major block to doing stuff with Fixed Cam 3D is the amount of work and iteration involved in creating an attractive environment you'll be looking at all the time, then doing the same with characters etc - unlike in first person, you need to build a main character model and animate it to a standard that you think will be acceptable for a wide audience. And THEN: you need to set up tons of camera angles and triggers, etc, iterate on 'em...

But when it pays off - it does look great! And there's some market out there - the Resident Evil Remake sold 1m copies in three months, which made it Capcom's "fastest selling digital title in history across Europe and North America". Heavy Rain and Detroit sold gangbusters and Telltale's The Walking Dead completely revitalised the company (and set it on the path to its ultimate destruction, unfortunately)...

...There's a ton to blather about! Lots to experiment with. But aside from yourself, No Time To Play, I can't seem to find anybody interested in talking about this stuff. I've looked! It's kinda frustrating.