Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(4 edits)

(OOB. I backstabbed an enemy near a corner and it pushed me into the wall)

Ok i have a few things to say: The game is fun, music is especially dope, but is held back by a lot of things. Most of them already being said already, but i didn't knew thet until almost done writing so i will repeat them again, i guess...

First of all, the game is a shooter but is incredibly hard to aim in it, i think it's because of the camera moving a little too much. Backstabbing was the way to go for me (also because the gun does too little damage, and the backstab insta kills even the biggest enemies without any cooldown whatsoever, and even if two eneimes are overlapped it will kill them all)

However, the key to backstab (E) is incredibly awkward and hard to press, and the hitbox to backstab the enemies is way to small and unforgiving, resulting in you being spotted an dying, especially because once the enemies see you they never unsee you again, even if they can't reach you (yes, that happened, the enemy was in a "U" shaped wall and tried to reach me walking towards the wall instad of going around). 

Second the visibility cone and the actual cone hitbox (if is a cone at all, at times it seemed like a raycast to me, if that's the case remove the cone indicator and replace it with a "!" sign) isn't matching, the actual size it's much bigger resulting in the enemies feeling cheap and like they're cheating. Also the enemy for the backstabbing tutorial has not a cone, which is weird

Third the explanation text are hidden and hard to spot, resulting in the player being confused for 10 whole seconds and starting to explore the small spawning room.  (EDIT. I found ot later that is due to an resolution error, but is still a problem i wanted to brought that up. :/)

Last but not least, the dash was an incredible tool to add, very usefull, especially to escape or doing fast kills (on that note, push the game a little more on a more fast note, it will be much fun that way, especially because the game as rn tends more on the stealth side, ans stealth can have a slow phasing sometimes), but like someone already said doing things in you game doesn't feel very satisfying: Add more juice to everything the player does: a scream if the enemies dies, a bit of screen shake, etc.

Ps. I found ot that that yellow thing in the corner of the SS wasn't a dead bush, but some ammo, please make that more clear next time :/

Pss. I also forgot to say that the ammo UI always shows 1 ammo, even if the gun is fully loaded with 6 bullets (But when the gun is empty the UI is showing fine, with 0 bullets)

(+1)

Lol thank you, the glitch has been sent to me by all of the playtesters and it cant be simply fixed .I would have to change a big part of the game to fix it. Also yeah i made the gun a little too weak. A good tactic to go for is empiying your mag to only have 6 bullets and shoot behind a structure. The enemies sight cone hitboxes had a weird hlitch so i had to remake it to be awkard (Sorry for that one). Yeah overall it was my first time making anything close to this + firstitme making AI. Stealth AI is really really hard to make and i made it really cheap. Thank you for the review and telling me all of its mistakes. I will learn from them and hopefully i will make a better gamejam game next time. (I will tell my composer that you  said his music was good :)    )